Version Control: Added missing API documentation. Version Control: Added metrics for checkin actions. Version Control: Added metrics for changeset tab usage. Version Control: Added horizontal scroll bar to Changesets list for easier viewing. Version Control: Added empty checking message localization. Version Control: Added auto-login for SSO credentials handler. Version Control: Added ability to modify assets without checkout. Version Control: Added ability to allow empty checkin messages. See the package change list for full list. These changes also include input-related and windowing improvements for Chrome OS. These changes enable building and running Android on x86 and x86-64 CPUs, now officially supported on Chrome OS devices. WebGL: Video is not playing ( 1288692)Īndroid: Android: Added more complete support for running Android apps on the Chrome OS platform. Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene ( 1360901) Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights ( 1309632) Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded ( 1364643) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232) Mobile: Build fails when there are 680 or more files in the Streaming Assets folder ( 1272592) Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ( 1327408) Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials ( 1323204) Graphics - General: RenderTextures break after switching window focus ( 1179935) Global Illumination: BugReporter doesn't get invoked when the project crashes ( 1219458) Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) Students are encouraged to bring their own Windows PC or Chromebook devices.Asset Bundles: Building process of the AssetBundles is slow when the file count is huge ( 1358059)Īudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ( 1354002) Requirements: Nil - Sewing materials will be provided at the bootcamp. As a final project, students will integrate microcontrollers and sensors with e-textile to create a functioning e-textile product. Using TurtleStitch and Bernina app, students will learn coding principles through creating generative artwork and learn to use sewing and embroidery features of the Bernina machine. Students will get hands-on experience in design, coding, sewing, embroidery, and electronics with BERNINA machines. The Sew & Code Bootcamp is a 4-day holiday bootcamp designed for students aged 10 to 12 (Pri 4-6). Note that iPads and Chromebooks are not supported. Students can bring their own Windows PC or macOS devices.
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