I'm the author of the first and original human companion mod (2012) for TL2 and I recently introduced a successor of it, a complete (most zeroed issue) companion is now at your hand. Cave Bear (model and textures by Kva3imoda) 4. Since there werent any mods for these yet, I made my own: fast resume and quit. Hunting Cat (uses the alternate big cat skins by Xev) 3. And to keep you paying attention: harsher death penalties. If the mod is the only one of its kind, would that be categorized as "best"? :P Not all pets have the multiple skins option, but I did use custom skins to help differentiate your pet from their monster counterparts. best stats from Week 2 Evil Dead The Game How to complete the Party Down. Regarding the amount of Gold you will get for each chest, I think it is adequate because you will not find this chests randomly, and also everyone enchanting or gambling in the game knows that money doesn't grow on trees, so this will be helpful, specially when taking into account the drops the chest will roll will be Dungeon-Level based.Īs a closing statement, I would suggest to put this mod on top of every other chest modification on the launcher, like Hene's "Golden Chest with Uniques", my mod doesn't modify any locked golden chest, but it's just an advice to avoid any possible conflicts.Here are my BEST ACTIVE mods by category:įor the most unique class pack (so unique, we cannot include it in Variant mod)įor the most brutal (yet reasonable) death penaltyįor the most overlooked game changer feature (I'm so biased about this :P) Mods gives players a new way farm (potentially) top-tier gear. The guaranteed rewards aren't "a big deal" since it can be a useless Unique or a poor Class-Specific, so it shouldn't break the balance of the game. Then again, this mod should override most of the Boss Chests even the ones from Mapworks. ![]() To be honest, I'm more interested about the common boss encounters you will see during the progression of the campaign, like the Manticore, the Estherian Regent or the Alchemist. If you can provide me with a screenshot of the place, the level of the dungeon and the boss you were fighting that may also help. It adds a huge amount of new content classes, monsters and even entire cities In addition, a new crafting system (Soulcrafting) will appear in the game, as well as Endgame Dungeons, which are distinguished by their complexity. If you see an Ornate or a Boss Chest dropping lesser loot, let me know by posting right here. This is one of the most famous and popular mods for Torchlight 2. Also I didn't touched Chillhoof's chest since I think it's a random dungeon, so it isn't very easy to find the layout for modding it. Please, keep in mind that due to the number of chests affected by this mod it is hard to do a proper testing, specially during the random Bosses spawning through Mapworks (But I think I managed to override this random Boss' Chests as well). So, I re-used an old one I had developed for a mod that never saw the light of day (So far), and tweaked it a little bit to maintain balance.Ī random Armor Piece (Can be a set item, but can't be Unique).Ī random Weapon (Can't be set nor Unique).Ī Trinket (Ring/Amulet/Belt) which can't be Unique.īetween 1 or 2 random Socketeables (Can be Blue or Unique) ![]() Most of them called 'Treasure_Chest_Huge' instead of 'Treasure_Chest_Boss' as spawnclass. In fact, most Boss' Chest with the exception of The Forgotten Chest (Chillhoof in the Icedeep Caverns) and another one I don't remember, didn't even have the proper spawnclass. This mod overrides most/all Boss' Chests spawnclasses because the original one wasn't "rewardable" enough. You have to extract the file into the mod folder located in Documents\My Games\runic games\Torchlight 2\mods then launch the game and click the manage mods button and check the box. Thanks everyone for all the subs, you are the best guys!!** **Added the video preview recorded by Chewtoy.
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